Because Nyonia is a custom campaign setting, with unique history, races, nations, magic, and cultures. This provides a challenge when creating a new character for Nyonia. We also use the Hero Game System for gaming mechanics which requires more upfront work when creating a character vs. creating a character in many d20 games.
Develop a player concept
The first part of the Player's Guide is intended to provide a new player with enough information about Nyonia so the player can come up with a player concept.
Fantasy Hero Complete (pg 11) states "When creating a character, the first thing you need is a character concept. This is your central idea of the character you wish to play: his personality, his abilities, his history, his profession, his motivation, and so on. The clearer the character’s “profile” in your mind, the easier it will be to choose the right Game Elements to translate that character idea into Fantasy Hero. It’s also important to check with the GM about the nature of the campaign, to make sure your character idea fits in."
In order to create a good character concept, it is necessary for each player to know enough about Nyonia in order to fit in.
Nyonia Background Material
Player characters in Nyonia can select from four playable races. Each race has its own culture and history. Reading about the races, cultures and histories will help players in coming up with a character concept.
It is important to consider a character's home country and culture when developing a character background.
All character's in Nyonia know about the Nyonian pantheon even if they don't necessarily believe in the "Gods".
The following steps will help in the creation of a character using the Hero Game System.
Personality - A sentence or two describing the character's personality
History - Character's history will often define the character's personality, motivations, abilities and profession. A few paragraphs is often needed to truly develop a character history.
Motivation - Why does the character wonder the world looking adventure, danger and/or risk
Abilities/Skills - Generally grows out of history and profession
Profession - Profession can be 'adventuring' kinds of professions (bodyguard, explorer, soldier, retainer, etc.) or non-adventuring (book-keeping, blacksmith, etc).
Once this character outline has been created it should be emailed to the GM.