Ainu Magic

Runic Magic

  • Rune of Shattering Rock
  • Rune of Victory
  • Rune of Sharpness
  • Rune of Cleaving
  • Rune of Defense
  • Rune of Protection vs. Fire
  • Rune of Weapon-Breaking
  • Rune of Sight
  • Rune of Preservation of metal

Stone Magic

  • Call to Stone
  • Hands of Stone
  • Stony Fists
  • Stone to Mud
  • Wall of Stone
  • Stony skin
  • Under Passage
  • Stone Shaping
  • Find ore

Askum Magic

  • Pacify Beast
  • Spell of the Stinging Swarm
  • Selgar's Leafy Shackles
  • Berin's Word of Warping
  • Berin's Arrows Aplenty
  • Animal Forms
  • Selgar's Unfriendly Terrain
  • Selgar's Thorny Wall
  • Selgar's Barkskin
  • Trendel's Wilderness Denizens
  • Trendel's Deadly Vines
  • Camouflage
  • Woodland Stealth
  • Tracking Mastery
  • High and Dry
  • Perfect sleeping weather
  • Wilderness Feast
  • Mending

Elam Magic

  • Benthara's Mindreading
  • Vandicar's Whetstone
  • Vandicar's Hand of Strength
  • Vandicar's Steel Darts
  • Vandicar's Preserved Form
  • Vandicar's Skin of Steel
  • Sigard's Spell of the Iron Mind
  • Appraising
  • Clean Shop
  • Evaluate Goods
  • Song of the Marketplace
  • Vandicar's Polish to Perfection
  • Ashira's Feasting Spell

Glauberg Magic

  • Ambernaud's Augmentation
  • Ambernaud's Disruption
  • Ambernaud's Suppression
  • Ambernaud's Suppression Sphere
  • Malagaw's Arcane Theft
  • Malagaw's Arcane Retribution
  • Malagaw's Arcane Absorption
  • Malagaw's Strong Defenses
  • Velthune's Shield
  • Velthune's Wall
  • Velthune's Dismissal
  • Boadlane's Detect Magic
  • Enchanting Items

Hallstatt Magic

  • Belzorath's Dominion of the Mind
  • Belzorath's Invocation of the perfect gift
  • Benthara's Spell of Bliss and Despair
  • Benthara's Spell of Consumption
  • Benthara's Mindreading
  • Prismatic Blast
  • Sigard's Spell of Varying Visage
  • Sigard's Spell of the Diverse Self
  • Sigard's Spell of the Iron Mind
  • Appraising
  • Clean Shop
  • Evaluate Goods
  • Guild Skills
  • Lanterns
  • Song of the Marketplace
  • Detect Lie
  • Detect Illusion

Hammeh Magic

  • Command Spirits
  • Spirit Destruction
  • Spirit Horde
  • Speaking to the “weapon” spirit
  • Become the Yeti
  • Lesser Spirit Ward
  • Greater Spirit Ward
  • Call upon the Spirits of the City, Fields, Flames, Forest, House, Stones, and Waters
  • Summon Spirit Animal
  • Speak with the Dead
  • Journey to the Spirit Realm
  • Spirit Walking
  • Retrieving the Spirit
  • Shaman's Healing Hand

Koori Magic

  • Pacify Beast
  • Koori Roar
  • Harden Claws
  • Crystalline Arrow
  • Crystalline Prism
  • Crystalline Prison
  • Camouflage
  • Woodland Stealth
  • Crystalline Skin
  • Trendel's Lesser Animals
  • Trendel's Wilderness Denizens
  • Trackless Path

Ligurian Magic

  • Blaithelock's Boil Liquid
  • Blaithelock's Flaming Blade
  • Blaithelock's Fiery Arrow
  • Blaithelock's Fireball
  • Blaithelock's Smelting Furnace
  • Blaithelock's Ward vs. Fire
  • Blaithelock's Wall of Fire
  • Blaithelock's Quench Fire
  • Blaithelock's Call to Flame
  • Blaithelock's Perception of Fire
  • Blaithelock's Eyes of Fire

Marius Magic

Individual warrior

  • Marius' Hand
  • Marius' Strength
  • Marius' Scything Blade
  • Incendiary Oil
  • Aura of Command
  • Shield of Steel
  • Hardiness of Marius
  • Dig Trench
  • Salve to Polish Armor
  • Salve to Repair Armor
  • Marius' Healing
  • Ever vigilant guard

Commander

A Marius mage must be proficient in individual warrior magic before they can learn any of the commander magic.

  • Augmented Accuracy
  • Legion of bolts
  • Banish Fatigue
  • Strength of Ten Men
  • Troop Fortitude
  • Troop Palisade
  • Swift Charge
  • Unit Cohesion

Mauryan Magic

Individual warrior

  • Mauryan' Hand
  • Mauryan' Strength
  • Mauryan' Scything Blade
  • Incendiary Oil
  • Aura of Command
  • Shield of Steel
  • Hardiness of Mauryan
  • Dig Trench
  • Salve to Polish Armor
  • Salve to Repair Armor
  • Mauryan' Healing
  • Ever vigilant guard

Commander

A Mauryan mage must be proficient in individual warrior magic before they can learn any of the commander magic.

  • Augmented Accuracy
  • Legion of bolts
  • Banish Fatigue
  • Strength of Ten Men
  • Troop Fortitude
  • Troop Palisade
  • Swift Charge
  • Unit Cohesion

Mehgarth Magic

Wizardry

  • Stelrane's Spell of Dispersion
  • Elnan's Mystic Bolt
  • Elnan's Mystic Blast
  • Elnan's Mystic Wall
  • Sal's Trap
  • Belar's Sunblindness
  • Kerdar's Bastion
  • Kerdar's Bulwark
  • Kerdar's Shield
  • Belar's Lesser Warding
  • Blaithelock's Call to the Elemental Realms
  • Boadlane's Spell of the Secret Script
  • Boadlane's Detect Magic
  • Boadlane's Spell of Trickery
  • Boadlane's Scribe
  • Sal's Claxon
  • Belder's Rope work
  • Thaen's Shift

Arcanomancy

  • Sarn's Meteor Strike
  • Sarn's Lightning Storm
  • Sarn's Hindering Brambles
  • Sarn's Battlements

Moche Magic

  • Blaithelock's Calm the Winds
  • Blaithelock's Wind
  • Stelrane's Spell of Stinking Air
  • Stelrane's Spell of Slumberous Vapors
  • Blaithelock's Sphere of Air
  • Blaithelock's Wall of Clouds
  • Blaithelock's Formless Shape
  • Blaithelock's Call to the Wind
  • Blaithelock's Favorable Winds
  • Blaithelock's Sexton

Strabo Magic

  • Blaithelock's Fist of Water
  • Blaithelock's Waterspout
  • Blaithelock's Calm the Waves
  • Blaithelock's Waves
  • Blaithelock's Whelming Wave
  • Blaithelock's Aquatic Comfort
  • Blaithelock's Wall of Waves
  • Blaithelock's Become the Wave
  • Blaithelock's Call to the Wave
  • Blaithelock's Control the Waters
  • Blaithelock's Harnessed Waves
  • Blaithelock's Water Walking
  • Blaithelock's Sexton

Wangai Magic

  • Spell of the Stinging Swarm
  • Selgar's Leafy Shackles
  • Berin's Word of Warping
  • Acid Rain
  • Acid Cloud
  • Ball Lightning
  • Spell of Community
  • Selgar's Unfriendly Terrain
  • Selgar's Thorny Wall
  • Wall of Earth
  • Protection vs. Acid
  • Selgar's Barkskin
  • Trendel's Wilderness Denizens
  • Trendel's Deadly Vines
  • Spell of Weather Working
  • Spell of Bounty
  • Spell of Putrefaction
  • Spell of Preservation
  • Spell of Ice
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