Ainu Magic
Runic Magic
- Rune of Shattering Rock
- Rune of Victory
- Rune of Sharpness
- Rune of Cleaving
- Rune of Defense
- Rune of Protection vs. Fire
- Rune of Weapon-Breaking
- Rune of Sight
- Rune of Preservation of metal
Stone Magic
- Call to Stone
- Hands of Stone
- Stony Fists
- Stone to Mud
- Wall of Stone
- Stony skin
- Under Passage
- Stone Shaping
- Find ore
Askum Magic
- Pacify Beast
- Spell of the Stinging Swarm
- Selgar's Leafy Shackles
- Berin's Word of Warping
- Berin's Arrows Aplenty
- Animal Forms
- Selgar's Unfriendly Terrain
- Selgar's Thorny Wall
- Selgar's Barkskin
- Trendel's Wilderness Denizens
- Trendel's Deadly Vines
- Camouflage
- Woodland Stealth
- Tracking Mastery
- High and Dry
- Perfect sleeping weather
- Wilderness Feast
- Mending
Elam Magic
- Benthara's Mindreading
- Vandicar's Whetstone
- Vandicar's Hand of Strength
- Vandicar's Steel Darts
- Vandicar's Preserved Form
- Vandicar's Skin of Steel
- Sigard's Spell of the Iron Mind
- Appraising
- Clean Shop
- Evaluate Goods
- Song of the Marketplace
- Vandicar's Polish to Perfection
- Ashira's Feasting Spell
Glauberg Magic
- Ambernaud's Augmentation
- Ambernaud's Disruption
- Ambernaud's Suppression
- Ambernaud's Suppression Sphere
- Malagaw's Arcane Theft
- Malagaw's Arcane Retribution
- Malagaw's Arcane Absorption
- Malagaw's Strong Defenses
- Velthune's Shield
- Velthune's Wall
- Velthune's Dismissal
- Boadlane's Detect Magic
- Enchanting Items
Hallstatt Magic
- Belzorath's Dominion of the Mind
- Belzorath's Invocation of the perfect gift
- Benthara's Spell of Bliss and Despair
- Benthara's Spell of Consumption
- Benthara's Mindreading
- Prismatic Blast
- Sigard's Spell of Varying Visage
- Sigard's Spell of the Diverse Self
- Sigard's Spell of the Iron Mind
- Appraising
- Clean Shop
- Evaluate Goods
- Guild Skills
- Lanterns
- Song of the Marketplace
- Detect Lie
- Detect Illusion
Hammeh Magic
- Command Spirits
- Spirit Destruction
- Spirit Horde
- Speaking to the “weapon” spirit
- Become the Yeti
- Lesser Spirit Ward
- Greater Spirit Ward
- Call upon the Spirits of the City, Fields, Flames, Forest, House, Stones, and Waters
- Summon Spirit Animal
- Speak with the Dead
- Journey to the Spirit Realm
- Spirit Walking
- Retrieving the Spirit
- Shaman's Healing Hand
Koori Magic
- Pacify Beast
- Koori Roar
- Harden Claws
- Crystalline Arrow
- Crystalline Prism
- Crystalline Prison
- Camouflage
- Woodland Stealth
- Crystalline Skin
- Trendel's Lesser Animals
- Trendel's Wilderness Denizens
- Trackless Path
Ligurian Magic
- Blaithelock's Boil Liquid
- Blaithelock's Flaming Blade
- Blaithelock's Fiery Arrow
- Blaithelock's Fireball
- Blaithelock's Smelting Furnace
- Blaithelock's Ward vs. Fire
- Blaithelock's Wall of Fire
- Blaithelock's Quench Fire
- Blaithelock's Call to Flame
- Blaithelock's Perception of Fire
- Blaithelock's Eyes of Fire
Marius Magic
Individual warrior
- Marius' Hand
- Marius' Strength
- Marius' Scything Blade
- Incendiary Oil
- Aura of Command
- Shield of Steel
- Hardiness of Marius
- Dig Trench
- Salve to Polish Armor
- Salve to Repair Armor
- Marius' Healing
- Ever vigilant guard
Commander
A Marius mage must be proficient in individual warrior magic before they can learn any of the commander magic.
- Augmented Accuracy
- Legion of bolts
- Banish Fatigue
- Strength of Ten Men
- Troop Fortitude
- Troop Palisade
- Swift Charge
- Unit Cohesion
Mauryan Magic
Individual warrior
- Mauryan' Hand
- Mauryan' Strength
- Mauryan' Scything Blade
- Incendiary Oil
- Aura of Command
- Shield of Steel
- Hardiness of Mauryan
- Dig Trench
- Salve to Polish Armor
- Salve to Repair Armor
- Mauryan' Healing
- Ever vigilant guard
Commander
A Mauryan mage must be proficient in individual warrior magic before they can learn any of the commander magic.
- Augmented Accuracy
- Legion of bolts
- Banish Fatigue
- Strength of Ten Men
- Troop Fortitude
- Troop Palisade
- Swift Charge
- Unit Cohesion
Mehgarth Magic
Wizardry
- Stelrane's Spell of Dispersion
- Elnan's Mystic Bolt
- Elnan's Mystic Blast
- Elnan's Mystic Wall
- Sal's Trap
- Belar's Sunblindness
- Kerdar's Bastion
- Kerdar's Bulwark
- Kerdar's Shield
- Belar's Lesser Warding
- Blaithelock's Call to the Elemental Realms
- Boadlane's Spell of the Secret Script
- Boadlane's Detect Magic
- Boadlane's Spell of Trickery
- Boadlane's Scribe
- Sal's Claxon
- Belder's Rope work
- Thaen's Shift
Arcanomancy
- Sarn's Meteor Strike
- Sarn's Lightning Storm
- Sarn's Hindering Brambles
- Sarn's Battlements
Moche Magic
- Blaithelock's Calm the Winds
- Blaithelock's Wind
- Stelrane's Spell of Stinking Air
- Stelrane's Spell of Slumberous Vapors
- Blaithelock's Sphere of Air
- Blaithelock's Wall of Clouds
- Blaithelock's Formless Shape
- Blaithelock's Call to the Wind
- Blaithelock's Favorable Winds
- Blaithelock's Sexton
Strabo Magic
- Blaithelock's Fist of Water
- Blaithelock's Waterspout
- Blaithelock's Calm the Waves
- Blaithelock's Waves
- Blaithelock's Whelming Wave
- Blaithelock's Aquatic Comfort
- Blaithelock's Wall of Waves
- Blaithelock's Become the Wave
- Blaithelock's Call to the Wave
- Blaithelock's Control the Waters
- Blaithelock's Harnessed Waves
- Blaithelock's Water Walking
- Blaithelock's Sexton
Wangai Magic
- Spell of the Stinging Swarm
- Selgar's Leafy Shackles
- Berin's Word of Warping
- Acid Rain
- Acid Cloud
- Ball Lightning
- Spell of Community
- Selgar's Unfriendly Terrain
- Selgar's Thorny Wall
- Wall of Earth
- Protection vs. Acid
- Selgar's Barkskin
- Trendel's Wilderness Denizens
- Trendel's Deadly Vines
- Spell of Weather Working
- Spell of Bounty
- Spell of Putrefaction
- Spell of Preservation
- Spell of Ice