Ilvir - Master of Araka-Kalai, created the Gargun when a group of adventurers decided to kill one of Ilvir's unique creatures inside Ilvir's sanctuary. There had been other children of Ilvir that had been killed over the ages but those killings had happened outside of Ilvir's sanctuary. In a fit of anger Ilvir created an abomination, the Gargun.
Gargun are made up of three sub-races generally refered to as the Parva, Atrox, and Pavor.
As a created race, Gargun have a unique biology, especially when it comes to reproduction. Gargun communities are organized around a fertile queen and king. When the queen is impregnated by the king, she produces eggs which are laid. Typically a queen will produce between 5 to 30 eggs a day when she is fertile. There are other female Gargun in a hive and appear to be infertile. These eggs when kept in a warm, damp and dark place will gestate for three to six months, at which point they will hatch. Newborn Gargun only take a few hours to be mature enough to walk about on their own and to be able to take care of themselves. Gargun are born with a certain amount of "racial memory". In the past, other races on Nyonia have believed they wiped out a Gargun nest only to find out later that some eggs were missed. Within a few years the Gargun have returned in vast numbers. Gargun are warm blooded creatures but prefer warmer climates, which is why they are found mostly in the equatorial regions of Nyonia. Gargun only eat meat.
Gargun "society" varies from nomadic tribes to "towns" inhabited and run by Gargun.
Tend to live in an area that affords them a number of cave complexes where they can move their queen and eggs to when the food supply runs low. Nomadic Gargun Tribes tend to number between 30 and 100. Most Parva are nomadic. A few live in small villages, 200 to 300 Gargun at the most. Nomadic Gargun survive by hunting and raiding.
These Gargun live in villages and towns that can number between 100 and 5000. The Pavor are the rulers of the largest Gargun towns. If there are other Gargun in a Pavor town they are slaves to the Pavor. Pavor have an elaborate social structure which allows them to grow crops to feed livestock which is their main food source. The strongest male in a Gargun community is fertile and is the only one who can mate with the queen. There are other males and females in a community but they infertile. They can become fertile but no one knows how that happens.
When the population of a Gargun community becomes too large one of three things will happen. The first possibility is that the king and queen will send a raiding or war party to a nearby community. The second possibility is a civil war will break out between factions of Gargun within a single community. Usually this results in a new king and queen, who become fertile.
The last thing that can happen is swarming. Sometimes some of the strong males, who are infertile, will grab some of the infertile females and leave with their followers to start a new community.
Specific Gargun Sub-races
|The smallest of the Gargun, they tend to be less than 4' tall. Almost all Parva live in nomadic groups. As a general rule they tend to be the least threatening because they live in small groups. A well armed peasant can deal with one or two without a problem. A strong show of force will usually force them to retreat. The Parva are sometimes found enslaved by the Pavor.
The Atrox are Easterlings sized Gargun. They tend to be a bit stronger and tougher than the average Easterlings. They live in villages and small towns. A common well armed peasant might be able to defeat a Atrox. The typically equiped town guardsman could defeat one or two Atrox. Atrox communities survive by raising livestock which they have graze on nearby lands. They will raid other communities for foodstuffs and anything else they think they need. They also make alliances with other races, specifically Fire Elioud and Ghidorah. When Atrox swarm every creature capable of moving quickly will move as far away from the path of the swarm as they can. It has been reported that minutes to an hour before a swarm arrives to an area, that wildlife will be stampeding away from the oncoming swarm.
|The Pavor are larger than the typical Easterlings. They are stronger, tougher and quicker than the average Easterlings. A typically equipment peasant would not stand a chance against a single Pavor. A well equipmed town guardsman is in for an even fight against a single Pavor. Pavor are well organized and tend to not swarm. Civil wars and large scale raiding is a more likely to occur if the population of Pavor community gets to large. Pavor communities survive by raising livestock which they have graze on nearby lands or from crops they force Parva to raise for them. They will raid other communities for foodstuffs and anything else they think they need. They also make alliances with other races, specifically Fire Elioud and Ghidorah. They are even willing to trade with Easterlings. If Pavor swarm every creature capable of moving quickly will move away from the path of the swarm. It has been reported that minutes to an hour before a swarm arrives to an area, that wildlife will be stampeding away from the oncoming swarm.