The Realm of the Seven Ports is based on limited democratic republic. Each port is organized with the following government:
The council is made of the following groups:
Seven families who founded the Realm of Seven Port. Each family has two voting members on the council
The Dockworkers, Smiths, Cobblers, Masons, Merchants, and Tavern/Inn Keepers
These guilds elect two representatives from amongst their numbers Wheelwrights, Brewers, Carpenters, Bakers, Cloth workers, and Barbers
Four at large representatives elected by the people (representative cannot be part of a guild or have another family member sitting on council)
Commander of the City Watch has a voice but no vote
Each of the major temples has a representative and also has a voice but no vote
City administrator has voice and no vote. City administrator is elected by the entire council, cannot be a member of the council, guild or a family member in one of the seven families.
Council has an executive group:
President - elected by the seven families and a member of the seven families
Vice-president - elected by the guilds
Two members from the seven families
One representative from the at large
City administrator and commander are also members with a voice but no vote
Each port sends their Executive Council to the capital every two months for one week to conduct national business.
Economics in the Realm of the Seven Ports is based on capitalism. The government tends to be pretty laize faire except for guilds. The guilds are one of the easiests ways to raise taxes.
The Moche use a magical device created by Nebra Mages and Ligurian Mages, which generates heat and drives a steam engine. The devices are difficult to acquire. The design and building of the steam engine is a closely guarded secret.
Copyright 2012-, David M. Tannen Powered by Astroid. Design by JoomDev