List of available Hero Skills

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Game Mechanics
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Everyone Skills

Everyman skills are default skills that cost nothing and start at the base level (8-) for every character. Every player's character has these.

  • Acting
  • AK (Area Knowledge): Home nation
  • CK (City Knowledge): Home town
  • CuK (Cultural Knowledge): Home nation Culture and Customs
  • Climbing
  • Concealment
  • Conversation
  • Deduction
  • LANG: Home nation (4 pts, idiomatic, literacy costs 1 pt) AND nearest nation (1 pt, basic conversation)
  • Paramedics (basic first aid)
  • Persuasion
  • PS (Professional Skill): Appropriate to local economy (grain farmer, fruit farmer, mining, fishing, herding, merchant, teacher, politician, knight, noble, scholar, priest, public servant, private servant)
  • Shadowing
  • Stealth
  • TF (Transport Familiarity): Wagons or other appropriate vehicle, OR FAM (Familiarity): Riding

List of 'available' Hero Skills

Just because the skill is on the list does not mean your character is going to get to buy it. There has to be a good reason to get a new skill and it has to fit your character's background.

  • Acrobatics
  • Acting
  • Analyze
  • Animal Handler
  • Armorsmith
  • Autofire Skills
  • Breakfall
  • Bribery
  • Bureaucratics
  • Climbing
  • Combat Skill Levels (1)
  • Concealment
  • Contortionist
  • Conversation
  • Cramming
  • Criminology
  • Cryptography
  • Deduction
  • Defense Maneuver
  • Disguise
  • Fast Draw
  • Feint
  • Forensic Medicine
  • Forgery
  • Gambling
  • High Society
  • Instructor
  • Interrogation
  • Inventor
  • Language
  • Lipreading
  • Lock picking
  • Mechanics
  • Mimicry
  • Musical Instrument Familiarity
  • Navigation
  • Oratory
  • Penalty Skill Levels (1)
  • Persuasion
  • Professional Skill (1)
  • Research
  • Tactics
  • Teamwork
  • Weapon smith
  • Weapons Familiarity (1)

(1) Must be discussed with GM in advance